Daniel Speed (not verified) on August 29, 2006 - 10:38.
Used for PvP, this isn't entirely new - City of Heroes has pvp zones where anyone who enters will be adjusted to a level defined for that zone.
However, I'm sceptical - level based MMOs are built around the grind, with the reward being your uber level and neat stuff. I'm not sure that level 40 players would particularly want to temporarily part with their best stuff, their levels, and go to zones for level 5s, where assumedly they can be owned by level 5 players or a passing irate goblin. Assumedly, you're not going to scale the experience from a zone, so even if you keep earning it, it's not going to be as good as experience from the zone that matches your level. The items from the level 5 zone are only going to be as attractive as the idea of staying there once you've done all your exploration and quests, which really comes back to the question of how much you really want to go back there for low level pvp.
Re: Precisation about the "recruiting system" for Warhammer
Used for PvP, this isn't entirely new - City of Heroes has pvp zones where anyone who enters will be adjusted to a level defined for that zone.
However, I'm sceptical - level based MMOs are built around the grind, with the reward being your uber level and neat stuff. I'm not sure that level 40 players would particularly want to temporarily part with their best stuff, their levels, and go to zones for level 5s, where assumedly they can be owned by level 5 players or a passing irate goblin. Assumedly, you're not going to scale the experience from a zone, so even if you keep earning it, it's not going to be as good as experience from the zone that matches your level. The items from the level 5 zone are only going to be as attractive as the idea of staying there once you've done all your exploration and quests, which really comes back to the question of how much you really want to go back there for low level pvp.