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Re: Precisation about the "recruiting system" for Warhammer

City of Heroes has pvp zones where anyone who enters will be adjusted to a level defined for that zone.

I didn't know this. But it makes sense considering that they have already the sidekicking system in place. That is also a kind of "permeable barrier".

I'm not sure that level 40 players would particularly want to temporarily part with their best stuff, their levels, and go to zones for level 5s

I've explained the reasons why you should "desire" that in the comment above. Besides, it happens ALL the time in DAoC, where there are plenty of players who want to play in one BG because it's where they are having fun.

In DAoC you would lose ALL progress, and yet the players still want it. In my idea you don't even lose progress doing so and you are NEVER locked out permanently from a zone as in DAoC.

Assumedly, you're not going to scale the experience from a zone, so even if you keep earning it, it's not going to be as good as experience from the zone that matches your level.

No, the experience you gain IS scaled. In the sense that you would gain about the same experience you would get if you were at your "real" level killing a same level creature. Ideally the experience progression is also linear (but it wouldn't be a big issue if it wasn't). For example requiring to gain 100 xp points to go from level 1 to 2 as from level 49 to 50.

What I want is that you always gain the same amount of points you would get by killing a same-level creature. So in the case your true level is 20 killing a level 20 creature you would get about the same xp points you would get if you are deleveled to 10 killing a level 10 creature.

This applies to the *experience*. Instead the items are static. So yeah, a level 5 zone will give you level 5 items. When you exit it you could be already at level 10 if you decide to stay for longer and go for the trophies, medals and the other rewards I described. But your equipment would realtively suck and you would have to hunt for better items (which, again, shouldn't be a problem).

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