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Re: Precisation about the "recruiting system" for Warhammer

I've been assuming, since you've been talking about items and exp, that you're talking at least about mixed pvp and pve zones.

I'm talking about a generic idea that can be actualized on different games. In DAoC the BGs are PvP only. In the case of Warhammer a zone has a mix of PvP and PvE.

"Spread out"? In PvE you diverge, while in PvP you are supposed to converge. In the case of Warhammer they are going to use instancing technology and if you look at my original idea you can see that I was planning to use the instances to solve the population unbalances (and also overcrowding issues).

While solving a PvE balance (like in the case of finding something easier to grind) is entirely another problem that is completely external to what I proposed here. WoW already solved that by making quests the most efficient path, so that players won't just in the same place forever, for example.

Diminishing returns for bad game design aren't really needed. It's much better trying to have good design in the first place and solve the REAL problems, instead of working around them.

And finally overcrowding is never a problem, as in PvP the real risk is that there isn't anyone around. If there are too many people you are supposed to open new servers, or even think about something different.

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