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Re: On "Classes vs. Skills"

You might check out Simutronics' Dragonrealms, which uses a use-based skill system.

But if those parts are accessible only through an exclusive choice (like a crafting class OR a combat class) how this brings to "multiple reasons to play"?

Nein. The reason it's hard to assimilate crafting is because class comparison is done with respect to combat, which is one reason to play. Crafting is another reason to play, but class comparisons don't work, because they're done for combat, not crafting. I know that Dragonrealms is wrestling with this (it does have classes), and they're in the midst of doing some kind of "every class has a crafting niche" deal. And Vanguard appears to be trying for that with their Spheres thingy.

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