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Don't quit - here's why
I sympathise up to a point. I think you have some great insight and some very good ideas, the problem I think is that this is not enough. I've wanted to work in the game industry since I was a boy, and always told myself I'd be brilliant at game design (and I still think I would be). The problem is, offering the industry design ideas is the equivalent of turning up in Holywood one day and insisting you'll be a movie star if they just cast you in a movie. You might well be right, but it's not going to get you anywhere.
I realised a few years ago that if I really wanted to make my dream work, if I REALLY wanted to design games for a living, then I'd have to have a viable skill that I could offer in return. I was a medical student at the time, and I had an epiphany - most of us consistantly take the path of least resistance in life. To affect change, you must occasionally swim against the current. So I quit medicine, changed degree to computer science and decided that my route into the industry would be programming. Only a very lucky few get to walk into a design job - you're far better off learning a skill that gets you in, and then working your way towards design.
I've still not made it, but I've got a good CS degree under my belt, some relevant experience and a great paying job in the meantime. I'm not going to give up, and neither should you - you should just start embracing the realities of your situation, namely that great ideas are common and great implementation is rare.