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Re: Fear my PvP

He gets the rogue to near death, then right before the mage's big nuke lands, he hits the finisher and becomes invincible.

Finishing moves are effectively time suspensions. You become invincible, but it's not like you can then turn while invincible and kill even the other enemy.

Basically the time is suspended as one target dies. Instead of playing the standard death animation, you see the "choreography". The game then "resumes" after the scene is over.

This SHOULD be used defensively. In God of War it works exactly like that, it's a way to effectively escape from the total mess of a battle between multiple enemies to breathe for a couple of seconds.

And no (lol) the slow down was described metaphorically. The game doesn't really slows down. I was just describing that the synched animations just break the action till they are over, so each special move is just one single attack even if the synched animation can run for a few seconds. There's no "bullet-time" in the sense the time slows down, but only in the sense you can trigger some cinematic scene.

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