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Re: Fear my PvP
Still, in my example he'd have ignored damage from the mage's nuke. He can't go over there and smash the mage without fear of further nuking, but still, its lame.
How is that realistic at all? Because the warrior's busy chopping the rogue's head off, the fireball no longer hurts him?
Ok, that makes sense. By cinematic you mean an in game animation right, and not a cutscene like you find in a Final Fantasy game? Thats how i think you mean it, but if its the otherway, zomg no! lol
I still don't see that this is viable in a multiplayer game without it just suspending the damage while you're finishing them. Moves that make you invincible just because you're doing something cool looking are anti-immersive to me, illogical.