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Re: Fear my PvP

Finishing moves are effectively time suspensions. You become invincible, but it's not like you can then turn while invincible and kill even the other enemy.

Still, in my example he'd have ignored damage from the mage's nuke. He can't go over there and smash the mage without fear of further nuking, but still, its lame.

This SHOULD be used defensively. In God of War it works exactly like that, it's a way to effectively escape from the total mess of a battle between multiple enemies to breathe for a couple of seconds.

How is that realistic at all? Because the warrior's busy chopping the rogue's head off, the fireball no longer hurts him?

There's no "bullet-time" in the sense the time slows down, but only in the sense you can trigger some cinematic scene.

Ok, that makes sense. By cinematic you mean an in game animation right, and not a cutscene like you find in a Final Fantasy game? Thats how i think you mean it, but if its the otherway, zomg no! lol

I still don't see that this is viable in a multiplayer game without it just suspending the damage while you're finishing them. Moves that make you invincible just because you're doing something cool looking are anti-immersive to me, illogical.

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