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Re: Fear my PvP

In my Dream MMorpg PVP death essential. Zones have a certain life or death rateing based on how many people have died in that zone within the last so and so amount of time. Certain skill sets (i.e. Necromancer, or Healers) fuel theire spells with this life or death energy, and the effectiveness of the spells where based off what that rateing was. I'd even go as far as to limit some spells to only be cast-able in zones with extremely high Life or Death rateings. These spells would be epic in nature and only castable occasionally, but if let's say your guild mounts an assault against a neighboring guilds town, and your melee does it's job and hacks through the enemies defenses quick and brings the death rateing up in the zone very fast, your guild Necro mancers could perform a dance of the dead spell where all the corpses in that zone get up and attack the town. upon useing up all the death energy in the zone the life energy would be extremely high which would then give the healers of the opposeing team serious juju to combat the Undead horde and as well as your guild, however your guild has the ability to take advantage of the Life energy as well to heal up your troops and prepare for the next assault while your zombies keep the enemy busy. It makes death have meaning and adds to actual tactics in PVP that aren't just offense defence ratios.

Maybe this is too complicated, But hey i just want death to have a meaning other than, I Just POWNZORD JOO NOOBsauce.

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