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Re: On fizzles

Tonight, I'm leaning toward less misses and fewer fizzles and more minimal results. It means the same thing over time: a miss or fizzle reduces DPS, so dramatically lowering the miss rate (especially with very skilled characters) and instead reducing the damage done per hit--often dramatically. Of course, on hit effects (think of effects or buffs that do extra damage for each hit) will mitigate this to some degree an will do damage above that of misses. In a system without on hit effects, lower overall damage can maintain the same average dps over time while (possibly) making players less frustrated by misses.

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