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Re: WoW's PvP still fundamentally flawed

It may be flawed but it is a far cry better than Guild Wars PvP system. When I left Guild Wars, there were 3 PvP Systems. 4v4 pug pvp, 8v8 hoh (tournament style), and 8v8 GvG (Premade vs Premade). After each battle, you were rewarded with honor, which could be spent on WEAPON UPGRADES! Not weapons themselves, just upgrades which can be put on generic weapons. I hated that PvP was in no way useful for the PvE stand point. It forced a line between PvP and PvE. If you played PvP alot, you would never play PvE because it was pointless. If you played PvE you would only play PvE because nothing you gained in PvP would ever help you in any way. You see, nothing is really gained for an individual character, it was all for your account. If you unlocked a skill, any PvP only character you created afterwards could use that skill. But if you unlocked a skill with your PvP character, or a weapon upgrade, you couldn't give it to your PvE character. PvP was nothing but a way to gain recognition, a way to pad your Ego.

Since they got rid of ranks in WoW, the ego padding is gone. Since honor is used as currency, you can use it to get good gear for your character which not only benefits PvP, but PvE as well. The ONLY down side to the PvP system in WoW, is you have to level every character to 60. I can live with that because it means that the majority of the players in the 50-60 range is a far cry better than those at 30-49. Now the only place to pad ones ego is in the lvl 19 range with a nice twink hunter/warrior/rogue.

I am glad I waited so long to get WoW though, I've always said wait a year before buying a game, it gives the developers a chance to mess with it and get settled. By the time you buy it, you wont know what you missed and just be happy with it. In online gaming, ignorance is bliss.

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