Your idea is interesting but I think it would take a very long time to finish a BG, time that some players simply can't commit to. I think the best solution to the problem would be to limit the number of resses per player. If you know you can destroy the opponent's forces, you have incentive to do so. If you cannot, your only incentive is to destroy the boss, so you bypass the other players to go kill him. If each player had a maximum of 5-10 resses at the graveyard, unlimited by priests, not only would teams have the incentive to engage each other, but they would also have the incentive to strategize and play like a team to reach their goal. As it is, people charge at insurmountable odds and blame the #&*%ing noobs around them for not doing likewise. If there were more serious consequences to dying, these brave souls might strategize a bit more and muster forces before attempting a valiant albeit foolhardy charge into fire and steel.
Re: Objective-based PvP in WoW
Your idea is interesting but I think it would take a very long time to finish a BG, time that some players simply can't commit to. I think the best solution to the problem would be to limit the number of resses per player. If you know you can destroy the opponent's forces, you have incentive to do so. If you cannot, your only incentive is to destroy the boss, so you bypass the other players to go kill him. If each player had a maximum of 5-10 resses at the graveyard, unlimited by priests, not only would teams have the incentive to engage each other, but they would also have the incentive to strategize and play like a team to reach their goal. As it is, people charge at insurmountable odds and blame the #&*%ing noobs around them for not doing likewise. If there were more serious consequences to dying, these brave souls might strategize a bit more and muster forces before attempting a valiant albeit foolhardy charge into fire and steel.