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Re: Objective-based PvP in WoW

Nowadays we are having problems with honor farmers in most battlegrounds. Although I have to agree with AV being solely about rushing each other's bosses, farmers today are the cancer of AV, even in a pug. As soon as the gates open, I see 5 or 6 running to Frostwolf Graveyard and they stay there even when Relief Hut is being taken. The alliance seems to do the same as they stay at their own graveyard. Sometimes they fall from the bridge and tilts back and fourth under it... free kill anyone?

Anyway, my point is battlegrounds need to award players by their effort. Bring a statistic system and award the most kills, or more damage, or more finish moves. They shouldn't be there only for a senseless bragging right. You would get mediocre points by parking your character isolated by a cliff, but you would get something good for assisting, killing, or taking objectives. Being active and part of the battle is the reason true players queue in the first place. Honor is, somehow, just a sweet consequence sometimes. Anyway, AV is dead... Battlegrounds are on limping ever since BC came out... and Blizzard won't fix anything anytime soon.

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