How would your system handle morale? When the opposite faction decides that it isn't worth the time to push from 4x to 2x, and quits, leaving the main force at a disadvantage.
Now that they have Cross-Server Battlegrounds, I can see how games refill quickly, but a person walking into a game that is at 5x when they need to get to 1x is just going to leave and find a better game.
Re: Objective-based PvP in WoW
How would your system handle morale? When the opposite faction decides that it isn't worth the time to push from 4x to 2x, and quits, leaving the main force at a disadvantage.
Now that they have Cross-Server Battlegrounds, I can see how games refill quickly, but a person walking into a game that is at 5x when they need to get to 1x is just going to leave and find a better game.