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Re: Objective-based PvP in WoW

That problem is unfixable. It can be handled by tweaking the rewards, but it cannot be solved completely.

The reason of this is because it's inherited by the decision to leave behind the "persistence". If there are "x" number of equal instances and if the player is allowed to freely jump between them, then it's obvious that the player will look for a favorable situation.

If there's ONE battleground, then you have to fight for it. If in the battleground you have your house, then you WILL fight for it.

Think to real life. Wars happened because you couldn't simply go somewhere else.

Want a harsh, direct solution? FORBID players to reenter a same-type BG till the one they they got isn't over.

Like as in PvE your character would be locked to an instance. When the instances closes and reset, you are set "free". So or you play there or you don't play at all. Without the possibility to jump between one and the other till you find a situation that you like.

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