Sservis (not verified) on December 19, 2006 - 03:16.
One of the subtle reasons that WoW PvP is often just PvE in a BG, is that defense slows things down. Everyone has experienced the dreaded turtle, the opponent that makes no effort to win, but makes it impossible for you to win in any kind of timely fashion. As an opponent of a turtle, your best move for accumulating honor is to duck out, take the deserter debuff and join another Battleground after the debuff wears off.
I am not sure why more people don't play defense. The team that plays more defense will win, but eventually, with the time the game takes inversely proportional to the total defense played by both sides. The Battlegrounds seem to work under a sort of unwritten rules that prohibt defense so that the game times are shorter and honor is gained faster. This despite the fact that cheating on the agreement more than your opponent by playing more defense would guarantee a significant increase in your team's win rate.
Re: Objective-based PvP in WoW
One of the subtle reasons that WoW PvP is often just PvE in a BG, is that defense slows things down. Everyone has experienced the dreaded turtle, the opponent that makes no effort to win, but makes it impossible for you to win in any kind of timely fashion. As an opponent of a turtle, your best move for accumulating honor is to duck out, take the deserter debuff and join another Battleground after the debuff wears off.
I am not sure why more people don't play defense. The team that plays more defense will win, but eventually, with the time the game takes inversely proportional to the total defense played by both sides. The Battlegrounds seem to work under a sort of unwritten rules that prohibt defense so that the game times are shorter and honor is gained faster. This despite the fact that cheating on the agreement more than your opponent by playing more defense would guarantee a significant increase in your team's win rate.