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Re: No math in games (reinstated)
I agree wholeheartedly that D&D doesnt work well as a computer game, esp. not an MMO. its designed to be turn based, and doesnt translate to real time well at all imo.
I do like the idea in the post of having the entire SYSTEM (mechanics, ruleset, whatever word you like) exposed and available to the players. The only drawback is that it can be anti-immersive. An epic sword sounds more in-character than a 3d10+15 sword. *shrugs* Maybe have less of the numbers/mechanics visable on roleplay servers? Never really figured out the solution to this, i just know that all the mechanics in D&D have very frequently lead to munchin-ism, or focusing only on the mechanical side of the game, and not the roleplay or story aspect.
As an aside, have a happy secular winter/year's end holiday. ^^