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Re: How to design a Fallout MMO game that gets 1 MILLION of play
I don't really understand what your arguments against instancing are. Could you link me to one of your older posts where you discuss this? Because I don't think your alternative would work. Players would start to converge in one place after a while, because of real or imagined reasons. One example would be a high level player who's one of the best crafters who sets up shop in a particular hub. People would flock to that hub and because it is so crowded there, other crafters would set up shop in that hub too. After a while you have one capital city (Ironforge³), while you intended to have multiple "hubs" as you call it. People need one central place, and if you don't provide it they will make it themselves.