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Re: Found the problem with Oblivion CS/Oscuro

Difficulty of fights in OOO is not merely a factor of more health, hence more blows/spells required for a kill. In fact, OOO uses several aspects of the engine to make combat more interesting, much faster and deadlier.

First, it re-works all weapons, armors and spells in the game to make them many times more deadly than in the original game. Thus, fights are actually faster and require much more tactical thinking, rather than the plain button-smashing of the original game.

Oh yes, I know there's a lot of work on the variables and fight styles. But I was saying that the most noticeable aspect is the health boost. That's the very first thing that people notice when they try your mod. That's the difference that stands out the most and makes your mod feel different. That's the most significant and well perceived change.

Francesco's mod on the difficulty does similar things (variables, weapons and fighting styles) but the difference between vanilla and the mod is less significant exactly because there aren't those health boosts.

Fifth, spell-based HP boost is only one of the dozens of new spells I created to give extra abilities and powers to enemies, both individually and collectivelly.

Of course. I would never deny the impressive amount of work you put in the mod.

It's not a personal vendetta. This is my sandbox and I try to delve a bit into things. I'm not giving your mod bad reputation, I'm just digging into it to see how things work.

The repeated "fuck" were there only because I wasted a lot of time with the CS trying to figure out how HPs worked before I noticed the "magic" buffs.

I'm also commenting some particular aspects, not reviewing your mod as a whole. While I STILL criticize and dislike many design decisions I still think it's the most impressive in scope and well executed mod out there. Or I wouldn't spend time digging into it and tweaking it for my own use.

The sloppy analysis is because I'm not an expert of the CS, nor I have spent in Oblivion as much time as you may think. So I go and notice first what is more apparent.

The "personal quest" is because I was working on your mod as a base. And wrote here what I was working about. It's not "personal" in the sense I have something against you. It's just in the sense I was working on *your* stuff.

Btw, glad to see you around. I thought you had disappeared.

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