
| Moved @MrSkimpole |
|
Who's onlineThere are currently 0 users and 48 guests online.
NavigationCategories -press
Reading progressInfinite Jest The Dragon Reborn Recent comments
LinksForums » Quarter To Three » Westeros (fantasy books) Collectives » For The Children (wiki) » Terra Nova Singularities » Aggro Me (SOE mostly) Guru meditation » LumTheMad (Scott Jennings) They were » Foton (afkgamer.com) Syndicate |
Re: What it takes to become a game designer
they still interview with the lead designer, producers, and other designers
I know very little about these things but I always got the impression that the interviews were done by someone else not directly involved. So if that's true, I think it's a very good practice.
Any responsible one has a primary goal of making the best product possible, not employing as many friends as possible regardless of their abilities.
Yeah, but knowing people personally may bias your opinion ;p
But the point is not even that one. I was just saying that contacts come BEFORE everything else. Without contacts you get nothing. While WITH contacts you get many opportunities (that you may or may not waste).
Contacts = opportunities
You may "fail" an interview, but with many opportunities you can surely go closer to the goal.