Add new comment
Reply
You are not authorized to post comments.
|
On Twitter @MrSkimpole
Will eventually (permanently) move to: loopingworld.com |
NavigationCategories -press
Reading progressThe Curse of the Mistwraith Midnight Tides Before They Are Hanged Infinite Jest Recent comments
LinksForums » Quarter To Three Book Blogs » DaveBrendon's Fantasy Writers Syndicate |
Re: What it takes to become a game designer
they still interview with the lead designer, producers, and other designers
I know very little about these things but I always got the impression that the interviews were done by someone else not directly involved. So if that's true, I think it's a very good practice.
Any responsible one has a primary goal of making the best product possible, not employing as many friends as possible regardless of their abilities.
Yeah, but knowing people personally may bias your opinion ;p
But the point is not even that one. I was just saying that contacts come BEFORE everything else. Without contacts you get nothing. While WITH contacts you get many opportunities (that you may or may not waste).
Contacts = opportunities
You may "fail" an interview, but with many opportunities you can surely go closer to the goal.