Stranger (not verified) on November 17, 2007 - 16:00.
Yes indeed - well said. A respawn is a killer of the suspension of disbelief. Waiting for a mob to magically 'reappear' from thin air, dilutes the experience. Sure, if there are enough mobs, spaced out, so that one could imagine that reinforcements were sent in from some hypothetical barracks.. etc., then that respawn is believable, and also not frustrating. But if you literally have to wait for empty space to suddenly fill with a mob, that 6 people are also waiting for, then yes, Blizzard has made a mistake in their quest design.. either
1) Require us to pick up less of a particular drop.
2) Make more mobs.
3) Make the drop rate higher.
Never, in your entire toon's career, should he be sitting.. waiting.. twiddling his thumbs because of game design. Heck, the server should, if necessary do a quick scan of what players in the area are on particular quests.. see if there are no mobs in the visible vicinity - if the place is 'picked dry' - and then spawn just outside of render range.
Keeps the player moving, and there will NEVER be a frustrating 10 minutes running around looking for a mob... the mob is always 'just beyond the horizon', so to speak. So in essence, yes.. variable spawn rates would do it, but spawning out of your range, so you don't SEE them spawn.. it's as if you can justify saying to yourself, "ha, I must have missed that one".
Re: The collection quests
Yes indeed - well said. A respawn is a killer of the suspension of disbelief. Waiting for a mob to magically 'reappear' from thin air, dilutes the experience. Sure, if there are enough mobs, spaced out, so that one could imagine that reinforcements were sent in from some hypothetical barracks.. etc., then that respawn is believable, and also not frustrating. But if you literally have to wait for empty space to suddenly fill with a mob, that 6 people are also waiting for, then yes, Blizzard has made a mistake in their quest design.. either
1) Require us to pick up less of a particular drop.
2) Make more mobs.
3) Make the drop rate higher.
Never, in your entire toon's career, should he be sitting.. waiting.. twiddling his thumbs because of game design. Heck, the server should, if necessary do a quick scan of what players in the area are on particular quests.. see if there are no mobs in the visible vicinity - if the place is 'picked dry' - and then spawn just outside of render range.
Keeps the player moving, and there will NEVER be a frustrating 10 minutes running around looking for a mob... the mob is always 'just beyond the horizon', so to speak. So in essence, yes.. variable spawn rates would do it, but spawning out of your range, so you don't SEE them spawn.. it's as if you can justify saying to yourself, "ha, I must have missed that one".