Those screenshots confirm what I wrote. It's as if Vanguard was built to be played from far away, not ALSO from the ground perspective.
And if you want to see an engine that doesn't look horrid when zoomed back, give a look to Black & White 2.
The art quality in Vanguard sucks. It's the first EQ with higher res textures, long clip range and shaders. It's lifeless and artificial.
Just because you stick big things in the air and have these very "high fantasy" elements (that I like, btw) doesn't mean that world design has quality.
Re: Judging games in five minutes
So what?
Those screenshots confirm what I wrote. It's as if Vanguard was built to be played from far away, not ALSO from the ground perspective.
And if you want to see an engine that doesn't look horrid when zoomed back, give a look to Black & White 2.
The art quality in Vanguard sucks. It's the first EQ with higher res textures, long clip range and shaders. It's lifeless and artificial.
Just because you stick big things in the air and have these very "high fantasy" elements (that I like, btw) doesn't mean that world design has quality.