Do you honestly belive that it is hard to make some nifty looking grass that moves back and forth spread all around the place? The thing about designing something as awesomely beautiful as that is making it run on the average computer... it just wont. So game designers need to use that kind of textures, not because they think it is better looking, but because, after adding everything up, it is necessary.
And just to prove my point, you can complain about Vanguard's art style, that you don't like it, that you're not drawn to it, but you can't complain about it's execution
Re: Judging games in five minutes
your argument is kind of flawed, wow is full of cheap tricks that are just like those you described:
Flat grass.
un-natural tree.
Do you honestly belive that it is hard to make some nifty looking grass that moves back and forth spread all around the place? The thing about designing something as awesomely beautiful as that is making it run on the average computer... it just wont. So game designers need to use that kind of textures, not because they think it is better looking, but because, after adding everything up, it is necessary.
And just to prove my point, you can complain about Vanguard's art style, that you don't like it, that you're not drawn to it, but you can't complain about it's execution