I know exactly what you're meaning Abalieno. I have a hard time even evaluating the game world because I get so much stuttering - but from what I've seen..its really lacking depth.
It is a lot easier though to criticize a world that is based on realism though. WoW is able to get away with a lot because of its art design. Its not often that I run through a WoW zone and think about how realistic it is. I enjoy the world because of how colorful, fantasy-like, and different it looks. Meanwhile when you play VG, you're going to constantly be comparing it to a real world type scene because that's the style they went for. Unfortunate for them, because they didn't do all that great of a job at it.
Re: More on Vanguard and world design
I know exactly what you're meaning Abalieno. I have a hard time even evaluating the game world because I get so much stuttering - but from what I've seen..its really lacking depth.
It is a lot easier though to criticize a world that is based on realism though. WoW is able to get away with a lot because of its art design. Its not often that I run through a WoW zone and think about how realistic it is. I enjoy the world because of how colorful, fantasy-like, and different it looks. Meanwhile when you play VG, you're going to constantly be comparing it to a real world type scene because that's the style they went for. Unfortunate for them, because they didn't do all that great of a job at it.
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