It is a lot easier though to criticize a world that is based on realism though.
That's a false perception. It's not a matter of realism, it's a matter of consistence. You can build a world that is built on fancy rules, but for it to work you still need to make it consistent.
A Disney CG movie isn't "realistic" but an insane amount of work goes into it to make it consistent. The fact that stylized is easier is a myth. It looks simpler, but it ISN'T simpler.
Actually it's much harder to develop a style than just stick with real world and try to mimic it (photography references and documentation).
Re: More on Vanguard and world design
It is a lot easier though to criticize a world that is based on realism though.
That's a false perception. It's not a matter of realism, it's a matter of consistence. You can build a world that is built on fancy rules, but for it to work you still need to make it consistent.
A Disney CG movie isn't "realistic" but an insane amount of work goes into it to make it consistent. The fact that stylized is easier is a myth. It looks simpler, but it ISN'T simpler.
Actually it's much harder to develop a style than just stick with real world and try to mimic it (photography references and documentation).