I didn't say it was easier to make a world based on realism. But there is much more nitpicking of the minor details in games that aren't stylized - games that are supposed to look realistic. When you have real world things to compare what you're seeing to - you're going to make those comparisons.
I understand what you're saying about making it consistent. I can't really say anything about VG's consistency at this point because I've really experienced very little of it. =/
Re: More on Vanguard and world design
I didn't say it was easier to make a world based on realism. But there is much more nitpicking of the minor details in games that aren't stylized - games that are supposed to look realistic. When you have real world things to compare what you're seeing to - you're going to make those comparisons.
I understand what you're saying about making it consistent. I can't really say anything about VG's consistency at this point because I've really experienced very little of it. =/