If you had explained yourself better on your first comment / post I/others wouldn't have said what they did, but I still find your assumption that in 5 minutes you know if a game is worth it or not false.
We also have different views on the definition of world design, I'd much rather a world that's consistent overall, even if it doesn't pay too much attention to details, and more importantly, that makes the game a pleasure to play in, not a chore, than a really detailed one that's hell to walk through.
And about the execution comment, I couldn't care less if they bought a tree modeling engine, it is in fact well done and way better looking than wow trees.
I doubt blizzard doesn't have enough money to buy it if they really wanted to.
Re: More on Vanguard and world design
If you had explained yourself better on your first comment / post I/others wouldn't have said what they did, but I still find your assumption that in 5 minutes you know if a game is worth it or not false.
We also have different views on the definition of world design, I'd much rather a world that's consistent overall, even if it doesn't pay too much attention to details, and more importantly, that makes the game a pleasure to play in, not a chore, than a really detailed one that's hell to walk through.
And about the execution comment, I couldn't care less if they bought a tree modeling engine, it is in fact well done and way better looking than wow trees.
I doubt blizzard doesn't have enough money to buy it if they really wanted to.