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Re: More on Vanguard and world design

And about the execution comment, I couldn't care less if they bought a tree modeling engine, it is in fact well done and way better looking than wow trees.
I doubt blizzard doesn't have enough money to buy it if they really wanted to.

I dislike SpeedTree. It makes some pretty trees and immersive environments, but it gets repetitive, has a major impact on the framerate and the LOD adjustements are ugly. It puts some hard caps on what you can do with it, which is a rule with every kind of middleware: it allows you to build something much faster, but it also limits the flexibility of what you can do (a silly but true example: SpeedTree couldn't render some huge trees as the one in WoW's Ashenvale).

WoW's trees are consistent with the style of the game. They fit well in the game even if they aren't incredibly detailed (and laggy).

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