they are cubic and non-imersive, big or not. That's my point... Neither is perfect, each game has it's flaws, and the LOD problems you seem to mention more than once, are also limited by current technology. With infinite RAM and processing power they shouldn't / wouldn't be needed... I consider it better, for example, the the fog present in wow. I'd much rather see a blurry Ironforge up ahead than this foggy thing that adds, again, little to the immersion.
If you say "damn, Vanguard's gameplay sucks", ok, it's your oppinion, but the art, even if not as polished as you'd have hoped, it's still not remotely as bad as you portrait it.
Re: More on Vanguard and world design
they are cubic and non-imersive, big or not. That's my point... Neither is perfect, each game has it's flaws, and the LOD problems you seem to mention more than once, are also limited by current technology. With infinite RAM and processing power they shouldn't / wouldn't be needed... I consider it better, for example, the the fog present in wow. I'd much rather see a blurry Ironforge up ahead than this foggy thing that adds, again, little to the immersion.
If you say "damn, Vanguard's gameplay sucks", ok, it's your oppinion, but the art, even if not as polished as you'd have hoped, it's still not remotely as bad as you portrait it.