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Re: Justifying RMT is justifying speculation

MMORPG are moslty based on time invested while other games like RTS and FPS are based on skill and the games and the world is not persistant.

In RTS/FPS games, you jump into a game everyone starts equal then the game end and you start a new one.

In MMORPG the game never ends, your progression is based on the time you put in your character. That is part of the fun seeing your character grow and get stronger, you always have something to look foward to. The ecomony adds an interesting twist in those games.

RMT is basicly cheating, its like playing Monopoly and instead of starting with 1000$ you start with 5000$.

Look at Guildwars while you can get to the top level in a few weeks and have the best gear in the game just like someone playing for over 1 year. The problem is the many players like progression, knowing that no matter how much you play you wont progress is not motivating. Yes you do it for the challenge and to get better playing skill, but still its better when you actually make your character better.

Honestly I dont know how you can ever eliminate RMT in a game based on character progression.

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