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Re: Justifying RMT is justifying speculation

Many player like MMO progression because they are cowards and afraid of skill based systems. There is progression in FPS and RTS just like in MMOs, just a different kind of progression. The progression in an FPS or RTS is of social nature, you earn a name for yourself and your skills make you known (or not). There's no such thing as "Oh look at me I got so much time to waste, I'm uber".

Is that the perfect system? No. Is it better than the time-invested meritocracy that the MMOs have become nowadays? To me, yes. Of course, everyone is entitled to its own opinion.

I am a member of the biggest horde raiding guild of my european server. And I swear to God the amount of imbeciles we have in our guild that are simply there because "they have always been there" and "they have enough time to always be there" drive me nuts. WoW is a game that requires basic twitch skills in addition to the willingness to sit on your butt. Well guess what, turns out many of the catassers don't have that. Pisses me off big time.

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