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Re: Asymmetric PvP/warfare and processes of inclusion

I guess the next question though is what happens when one realm captures / destroys another realm? In Allegiance, the war was over and people started a new game. In an MMO with persistence though, what do you do? Do you give in and join the conquering kingdom or do you work with the underground rebellion to try to help the king to regain his kingdom?

I still swallow the compromise. As I was describing it on F13:

The model of RvR is a "rubberbanding" one. The war front starts in the middle and can be pushed forwards or backwards. But once you reached a point, you cannot pass it. There's always a limit to how far you can go.

So you can push it from +1 till a maximum of +10. And the further you push it the harder will be holding it there. This because this model is designed to "fluctuate" perpetually to keep the game refreshing indefinitely.

Now the point is that this model is finite and contained between two points. And it's totally possible to set gameplay patterns that open up in the worst case and that grant players the possibility to fight back and have fun. This again because the RvR has already a safe-net that prevents a faction to lose permanently.

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