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Re: Asymmetric PvP/warfare and processes of inclusion

Well, in Guild Wars we got this weird thing where when one of the 2 factions (A) have pushed the opposing faction (B) to the limit of its territory, (A) often become a walking punching ball and unless you dont mind at all or unless all the veterans are connected at this particular time it can be very frustrating. What would be your analysis concerning inclusion in this context ?

link: http://wiki.guildwars.com/wiki/Alliance_battle

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