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Re: The LotR Online short-living bubble
Thanks, I see (and agree with) what you mean. I'm looking forward to finding out how well the PvP monster idea works, as it seems to be the biggest design difference and so the most obvious thing the game can bring to the genre.
I see it as full PvP the same as any other game as the monster is a character just like any other, and it even has capture and hold mechanics. The destiny points are a nice idea to give PvP meaning in the main game without becomming pointless or unbalancing.
It remains to be seen how well it works of course, as no one is high enough level to play as anything but a monster.