
Four months later and Vanguard is now perfect.
...What? Isn't what everyone used to say a few months back? That the game just needed a few more months of development to be ready?
shiznitz: Latest hubbub: Sigil UI dev quit a few weeks ago and the UI mod community is annoyed that no one is helping them any more. While reading the rants, I discovered my issue with having to click on spell icons twice to actually fire the spell was not my issue but a long known bug. Wonderful.
Devs, your UI is the first and last thing your customers see when they log in and log out. It should work and not suck. Looking like WoW's isn't enough.
Also, Nino seems to have left Sigil.
Kageru: Meanwhile I have no idea what happened with the game coding. The code seems to already have reached an unmaintainable state where bugs just can't be fixed. I can't imagine how else the act of forming a group, or not falling through the world, can still be so flawed. Meanwhile the rate of introduction for new bugs is scarily high.
I honestly can't see the game holding enough subscriptions to fund the development it needs to be decent.
Rumors. My opinion is still the same, the game was broken this January, as it will be broken next January (if it survives till then).
And not much because of Brad's hardcore game design, but more because of execution was poor (and planning, which is Brad's fault in this case).
One player also noticed that quests don't work in multiplayer, which would be interesting to discuss.
EDIT: New rumor. I doubt it's true. And even if it's true SOE will never admit the game isn't doing well and will probably dress the press release so it sounds positive.

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