I complained many times about WoW's raiding endgame. Everyone out there agrees that while WoW did a wonderful work by removing so many enrooted bad habits in the genre while distilling all that is relevant and fun, it still wasn't able to do the same with the endgame, both raiding and PvP. With the problem of raiding being, guess what? Accessibility problems.
That's spot on. Interestingly despite the down-sizing in TBC raiding has become even less accessible. Now there are time consuming, difficult and progressive attunements in the mix and raid encounters generally more difficult than what we had earlier. Even Karazhan is a steep learning curve. Not sure why Blizzard decided to move away from accessibility of the raiding game even more. I know lots of folks who cancel their subscriptions over this (i.e. even less accessible PVE endgame in WoW) but apparently it's not yet felt or visible with so many new subscribers heading into starter zones.
Re: Accessibility is a game's vocation
That's spot on. Interestingly despite the down-sizing in TBC raiding has become even less accessible. Now there are time consuming, difficult and progressive attunements in the mix and raid encounters generally more difficult than what we had earlier. Even Karazhan is a steep learning curve. Not sure why Blizzard decided to move away from accessibility of the raiding game even more. I know lots of folks who cancel their subscriptions over this (i.e. even less accessible PVE endgame in WoW) but apparently it's not yet felt or visible with so many new subscribers heading into starter zones.