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Re: Accessibility is a game's vocation

"When Blizz decided to can click-to-move during the Beta I started to lose interest in the game. Now I was forced into the same rigid pose I'm in all day coding and could no longer sit back and play with my hunt and peck style. Instead of exploring the world with mouse-clicks I was forced to start moving around the same rigid way as every other game on my PC. The only way to play Wow with one hand now is some strange combination of tab targeting and occasional mouse use. Not fun for the disabled player I'm sure. Someone I know tried WoW for the first time last weekend and didn't bother staying till level twenty because of the lack of that very feature."

Is the above quote really a gripe about the lack of (or presence of) click-to-move in WoW? The "decided to can click-to-move" is confusing me. Either way, that functionality has been an UI option to be disabled or enabled at will at least since official launch.

A thing that WoW did for accessibility was making sure that people can configure lots of ways to control the game. I found myself using some alternate ones (like keeping two mouse buttons down to go forward) occasionally, and now I'd hope to have all those to mess with in the next MMO I really get into. ;)

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