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Re: Multi-kings kills in Warhammer

I called that "projected" PvP. As you aren't fighting for what's in front of you (territory warfare, as in conquest games), but you are fighting to collect "stats" on a chart, and then hope your performance is overall better than a vague idea of "enemy" that also appears on a chart.

You're fighting to collect stats on a chart in any kind of PvP, be it persistent or instanced. Whether it's people gathering around a flag to capture it, people physically pushing the invaders out of a zone, or people scoring kills. The only thing that differs from game to game are the stats, and the chart.

I'm sorry but this isn't RvR, as the war between the two factions is detached and filtered. It is just charts compared one to the other. Leader board game. Ladders.

You're forgiven. This is RvR. DAoC's RvR was a leader board game too, as is Guild Wars', as is EVE's, as is Travian's, as is Ikariam's, as is WoW's. There is no other kind of RvR/PvP. One person or group wins, the other loses. One's at the top of the ladder, the other's at the bottom.

But no RvR in the sense of persistent war and fight for territory.

Actually, people will be fighting for territory, because that helps them gather the resources to level up their Capital City (and thus unlock more dungeons/quests, and get better rewards, and level up faster, and get better gear, which helps them fight better), and it helps them gain territory and push deeper in enemy territory.

So virtually identical to the PvP in WoW, and completely different from the RvR of DAoC. Assuming that the whole difference between DAoC and WoW is about the persistence itself.

You're delirious if you think it's identical to the PvP in WoW. I can assure you that persistent world Skirmishes occur very often during the beta right now, and scenarios and open world PvP are played just as often.

The RvR existed to offer a different model. A model where every player contributed. Even if low level and with crap gear, but still better being there than not participating.

Either you're misinformed, or in serious denial. Everything that everybody does on each server, regardless of their level, or the type of gameplay (be it PvE quests, or killing an enemy) helps your entire realm.

That's what built the sense of realm in DAoC, that brought everyone together to defend relics, that built the community, cohesion, motivation and longevity of the game. And that put less focus on the personal performance and phat loot.

And it's going to live on in WAR.

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