Add new comment
Reply
You are not authorized to post comments.
|
On Twitter @MrSkimpole
Will eventually (permanently) move to: loopingworld.com |
NavigationCategories -press
Reading progressThe Curse of the Mistwraith Midnight Tides Before They Are Hanged Infinite Jest Recent comments
LinksForums » Quarter To Three Book Blogs » DaveBrendon's Fantasy Writers Syndicate |
Re: Multi-kings kills in Warhammer
You're fighting to collect stats on a chart in any kind of PvP, be it persistent or instanced. Whether it's people gathering around a flag to capture it, people physically pushing the invaders out of a zone, or people scoring kills. The only thing that differs from game to game are the stats, and the chart.
You're forgiven. This is RvR. DAoC's RvR was a leader board game too, as is Guild Wars', as is EVE's, as is Travian's, as is Ikariam's, as is WoW's. There is no other kind of RvR/PvP. One person or group wins, the other loses. One's at the top of the ladder, the other's at the bottom.
Actually, people will be fighting for territory, because that helps them gather the resources to level up their Capital City (and thus unlock more dungeons/quests, and get better rewards, and level up faster, and get better gear, which helps them fight better), and it helps them gain territory and push deeper in enemy territory.
You're delirious if you think it's identical to the PvP in WoW. I can assure you that persistent world Skirmishes occur very often during the beta right now, and scenarios and open world PvP are played just as often.
Either you're misinformed, or in serious denial. Everything that everybody does on each server, regardless of their level, or the type of gameplay (be it PvE quests, or killing an enemy) helps your entire realm.
And it's going to live on in WAR.