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Re: Multi-kings kills in Warhammer

RvR and instancing do NOT mix, simply because of the mechanics of each.

RvR = REALM vs REALM. Really, not much else can be said about it. Anyone who had been a part of the pre-hosed DAoC frontier fun knows what it's like to have a hundred or so people on each side just raising hell.

Instancing = Giving a player or group of players a copy of a mechanic/location of a game so they can avoid "lines" and griefing. That's pretty much it, aside from how it often tends to form a farming mechanic, as we've seen WoW dry-hump this into the ground shamelessly and then skimp waaaay back on the design of their instances. Pre-BC instances vs. BC instances. No comparison for level design and creativity, old world wins simply because Blizzard decided to have their new instances farmable. With Tigole and Kalgan at the reigns, it's getting worse and worse. The question for this topic would be: Are the instances in WHO going to be as cookie-cuttered and lame, or might there actually be something to them than "kill trash mobs and then boss, Realm_Instance_Count++"?

A pity that another game with "WAR" in the title miserably fails at capturing any element it might suggest. And as a Warhammer fan, I have to say this news is officially Blowsville. It completely destroys all interest I might have had in the game because it just turns it into a WoW-copying farming treadmill, for all the wrong reasons and applications of the mechanics.

You would think that devs would learn from their mistakes, especially when Mythic had a good thing going, but now it seems like every developer wants to try and clone WoW because Blizzard drew in crowds. A pity that developers are not bright enough to see WHY the games do well, but instead just superficially copy mechanics from the trend of the year.

Now away from trends, let's take an actual look at how STUPID this design is. Not only can the king of each side be killed repeatedly, nobody of the same realm could help defend, but a player can only do it ONCE, personally? Then what's the point of the game after that? They couldn't even participate in future sieges!

"Come on, buddy, we're going to kill the king!"
"Sorry, man, I did that last month. I can't do that EVER, EVER again on this character."

And on the bottom line: Where's the PVP in that, which RVR implies?

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