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I disagree.

> Problems in the past are easily forgotten, witness by the numerous posts of how much worse this launch is compared to other games that were disasters (in my opinion).

I disagree. Games which have had bad launches have suffered from significant subscriber churn in every case I can think of, save for EverQuest itself. AO, SB, SWG, etc. are all great examples of this. People may not consciously harp on it, but in the back of their mind, the memory of their terrible experience lingers and festers.

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