And also this other bit: Someone said that now is a bad time to be in the space - and to be fair, there’s a few games out there taking lumps for this. But now is the time not to panic, but to plan - plan for players to eventually get bored with World of Warcraft’s gameplay and want to go elsewhere. You just need to be sure you have the most compelling gameplay to invite them to when that happens.
It's true that new players are entering the genre and they may become new blood for the other games, it's also true that some of the old players will flow back at their origin. Ubiq in particular is suggesting how you can maximize this result, in the long run. I agree.
Right now noone sees things in the long run. What I keep reading everywhere are daily reactions that will have no history.
My point of view is that (again in the long run) World of Warcraft may loose players because of its gameplay and lack of long term hooks, not because the servers had problem in January. The gameplay problems will be there, the technical problems instead will be solved eventually. It's obvious that they cannot continue like this for too long but for now I see no alarms. I'm confident that Blizzard will be able to address them I expected this problems along with many others.
So, I believe that all that is happening now is fluff because it will be solved and after it will be solved it will be forgotten. Everyone speaks of this fluff *now*. I believe that the problem is the OPPOSITE. In a few months the low population servers will be *unplayable*. And that will be a DESIGN problem and it will be HARDER to fix at that point.
The same with the lack of hooks that the game has. I posted a comment about the battlegrounds, here above, and they have already announced that we won't see an honor system, ranks and rewards for "several weeks".
These are the problems. The game in its core and not the game with its temporary problems.
It's because of the second part that the players may leave to never return (like I did with DAoC).
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Again on fluff
I agree with what Ubiq wrote here.
And also this other bit:
Someone said that now is a bad time to be in the space - and to be fair, there’s a few games out there taking lumps for this. But now is the time not to panic, but to plan - plan for players to eventually get bored with World of Warcraft’s gameplay and want to go elsewhere. You just need to be sure you have the most compelling gameplay to invite them to when that happens.
It's true that new players are entering the genre and they may become new blood for the other games, it's also true that some of the old players will flow back at their origin. Ubiq in particular is suggesting how you can maximize this result, in the long run. I agree.
Right now noone sees things in the long run. What I keep reading everywhere are daily reactions that will have no history.
My point of view is that (again in the long run) World of Warcraft may loose players because of its gameplay and lack of long term hooks, not because the servers had problem in January. The gameplay problems will be there, the technical problems instead will be solved eventually. It's obvious that they cannot continue like this for too long but for now I see no alarms. I'm confident that Blizzard will be able to address them I expected this problems along with many others.
So, I believe that all that is happening now is fluff because it will be solved and after it will be solved it will be forgotten. Everyone speaks of this fluff *now*. I believe that the problem is the OPPOSITE. In a few months the low population servers will be *unplayable*. And that will be a DESIGN problem and it will be HARDER to fix at that point.
The same with the lack of hooks that the game has. I posted a comment about the battlegrounds, here above, and they have already announced that we won't see an honor system, ranks and rewards for "several weeks".
These are the problems. The game in its core and not the game with its temporary problems.
It's because of the second part that the players may leave to never return (like I did with DAoC).