"I posit that most revolutionary ideas seem easy and straightforward in retrospect. Before WoW, most people didn’t see quests as being all that important because… well, in the games in the past, they’re not. It took the revolutionary (and obvious in retrospect) idea that the quests needed to be front and center, rather than an afterthought."
I was saying this long ago, the fact that now it is confirmed is, at least, a small consolation.
Ubiq says
This is what Ubiq commented on his own blog:
"I posit that most revolutionary ideas seem easy and straightforward in retrospect. Before WoW, most people didn’t see quests as being all that important because… well, in the games in the past, they’re not. It took the revolutionary (and obvious in retrospect) idea that the quests needed to be front and center, rather than an afterthought."
I was saying this long ago, the fact that now it is confirmed is, at least, a small consolation.