Stranger (not verified) on February 23, 2005 - 13:31.
If I could simply ask one thing, and one thing only, what exactly can a warrior do about kiting? If I get wingclipped, for instance, or when a mage gets me with their frost sheild in the first second of combat, how exaclty am I supposed to kill them? Even if I hamstring them they're still way faster. If our goal is melee control, then maybe we should have more ability to keep things inside melee range. Maybe if thunderclap also effected movement speed, and you could stack the two? That failing some kind of attack to discourage the running would be nice. Maybe something that sapps mana use or something? Or even just drastically extend the range on taunt, or make a new long range taunt. Preffereably without a 10 minute cooldown.
If I could simply ask one thing
If I could simply ask one thing, and one thing only, what exactly can a warrior do about kiting? If I get wingclipped, for instance, or when a mage gets me with their frost sheild in the first second of combat, how exaclty am I supposed to kill them? Even if I hamstring them they're still way faster. If our goal is melee control, then maybe we should have more ability to keep things inside melee range. Maybe if thunderclap also effected movement speed, and you could stack the two? That failing some kind of attack to discourage the running would be nice. Maybe something that sapps mana use or something? Or even just drastically extend the range on taunt, or make a new long range taunt. Preffereably without a 10 minute cooldown.