It's not a case if already in the past another hot topic is about casual vs time intensive crowds. Because even the "time" is considered borderline as "interesting gameplay" (and, again, accessibility).
The point isn't about inventing fancy systems to compensate these differencies like the examples of the 'rest states', the point is to find and focus better those gameplay systems that are more involving (and at the same time accessible).
It's more than a year that I preach about shifting the focus *outside* the single character and outside the strict self-power treadmill. This genre can be a lot more, it can achieve a different type of depth.
These systems that will offer a different type of involvement are those that will disrupt the secondary market.
This is the comment I wrote on BrokenToys that probably explains more clearly and succinctly my point of view:
The core issue is how you prevent real-life elements to influence the virtual environment. Real money is a way to blend these worlds same as two-boxing, to cheat realm restrictions and the communication barrier.
At the end a definitive solution doesn’t exist. The only way is to start to found the game on the interaction instead of just treadmills. So that the progress is the progress of the player even more than the one of the character.
I still believe that most of what is being sold (money, phat leet) isn’t fun to play. The game should focus to offer something more involving that leet power, greed and narcissism (as mechanics).
Interesting gameplay elements?
It's what I wrote:
The point isn't about inventing fancy systems to compensate these differencies like the examples of the 'rest states', the point is to find and focus better those gameplay systems that are more involving (and at the same time accessible).
It's more than a year that I preach about shifting the focus *outside* the single character and outside the strict self-power treadmill. This genre can be a lot more, it can achieve a different type of depth.
These systems that will offer a different type of involvement are those that will disrupt the secondary market.
This is the comment I wrote on BrokenToys that probably explains more clearly and succinctly my point of view: