In regards to your dream system. Perhaps you can elaborate a bit more on certain topics.
It takes resources to maintain certain territories over some arbitrary interval of time.
What happens to a territory when the upkeep is not paid?
The three super factions of order, chaos, and balance are talked about as really two factions (the previous three minus the latter) connected by a would be neutral (perhaps 'no' would be more fitting) faction. What are the motives of the Balance faction? Simply acting as an economic nexus wont cut it.
What resource would one faction produce that the other could not produce? If a resource lies withen a conquered territory that resource should be able to be utilized by the occupying faction. It is simple and logical.. Unless of course your talking about some goofy abstract resource that only one faction or the other can produce out of the ether. But of course the other faction desperately needs to survive. --im holding back a WTF!?!
(..oops)
As far as realistic inventories go.. im sure some people get a real kick out of seeing how much stuff they can pack into their pockets at times, but simply the implimentation of this into an intruiging game element would be quite troubling indeed. Severly limiting backpack space and forcing a player to make critical decisions about loot acquistion -constantly, could get annoying and down right tedious.
Resources, conquest and inventories
In regards to your dream system. Perhaps you can elaborate a bit more on certain topics.
It takes resources to maintain certain territories over some arbitrary interval of time.
What happens to a territory when the upkeep is not paid?
The three super factions of order, chaos, and balance are talked about as really two factions (the previous three minus the latter) connected by a would be neutral (perhaps 'no' would be more fitting) faction. What are the motives of the Balance faction? Simply acting as an economic nexus wont cut it.
What resource would one faction produce that the other could not produce? If a resource lies withen a conquered territory that resource should be able to be utilized by the occupying faction. It is simple and logical.. Unless of course your talking about some goofy abstract resource that only one faction or the other can produce out of the ether. But of course the other faction desperately needs to survive. --im holding back a WTF!?!
(..oops)
As far as realistic inventories go.. im sure some people get a real kick out of seeing how much stuff they can pack into their pockets at times, but simply the implimentation of this into an intruiging game element would be quite troubling indeed. Severly limiting backpack space and forcing a player to make critical decisions about loot acquistion -constantly, could get annoying and down right tedious.