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Re: Wrecking guilds
LOL this thread just amuses me.
As someone has said here DKP is about keeping players playing.
Once you've got all the loot you want from an instance whats your incentive to carry on doing it? 0 thats what, yet your guild needs your support to get its other members the items they need from that instance so whats the answer. DKP, once you have all your loot you still gain DKP for going on that raid, so you still achieve something from it.
Plus it ensures that the people who the guild needs to be best equipped, the people who contribute raid after raid after raid will be the best equipped. This benefits everyone in the guild as raids become quicker and easier. DKP isnt about rewarding individuals its about growing and progressing the guild and anyone who cant see this is blinded by hatered or greed.
Say you have a guild with a team of regular raiders a nd a few casuals the regular raiders work there asses off to get the guild progressed up through the tiers of raids, they finally break through into uber_raid_zone_1 and on there first ever run here a casual raider who has participated in only a handful of raids comes along, phat_lewt_1 drops and he wins it on a /rand. How much does that suck for everyone else? hes contributed notihng to getting here and very little to the raid due to his poor gear and limited experience. Can anyone really and honsetly say they think thats fair?