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Re: Wrecking guilds
I think People that disagree with dkp systems really just A) don’t understand the benefits, or B) want the reward for less effort
I have been raiding in wow for about 4 months now and have been using dkp since day 1. Forget all that many have mentioned as far as why dkp is good or bad you have to think of it this way. If a warrior goes to every raid he is more of an asset to the guild than a warrior who can play 1nce a week. Dkp is a way to reward the people who attend and contribute towards the guilds end game progression the most. Its not away to get the gm and officers phat lewt before everyone else. The gm appointed these people to be officers BECAUSE they are an asset to the guild. If this warrior that comes on once a week gets on and the guild is hitting onyxia.
Onyxia is killed in 15 mins and a helm of wraith drops. How could you possibly say that it’s fair for the person who puts less time into the guild and its progression? If that warrior gets the helm it not only sucks for the warrior who raids all the time but it hurts the guild as a whole imo. Now if that’s the item this less consistent warrior wants more than anything and a dkp system is in place, He can save those points for it. When it drops he can spend them, He has then earned the item.
I still think it hurts the guild in the end but that’s what he spent his dkp (or time) for. The fact is. Its like this, If you work 25 hours a week and your buddy works 40 (doing the same job) should you get paid the same cause its not fair you get paid less?
Face it, no loot system is perfect but the way I see it (and the way most raiders see it) is that dkp is the most reliable and fair way, If you want to be casual and participate in non casual activities you need to either join a casual raiding guild that raids 1-2 times a week or pick up a new game.