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Re: Wrecking guilds
I am a catass.
"This is what happens objectively, it's not an opinion and cannot be discussed. It's not a case that it has been adopted by the more catass guilds because, at its roots, the system is meant to favor that group of peoples. It was built by them to favor themselves."
Definitely right. Why would we create a system favoring people who would never be affected by its mechanics?
"The whole purpose is to get shoulder penises and make your character stronger and stronger by competing with your friends over that loot."
Wrong. All of us have a desire for better equipment but it's not our primary drive for doing raids and having a DKP-System. We want to raid for the fun of raiding, experience new encounters and overcome the challenges. Especially post-MC encounters, in BWL, ZG and AQ, are quite different then the ones you see in the game on your road from level 1 to 60. To succeed we need equipment to get to the players that most benefit the entire raid. In our system we allow druids, priests and warriors to bid for damagegear, but we expect them to pass on an item, if players that actually deal damage in our raids can improve with that gear. Although there is no penalty whatsoever, none of our PvP-active Shadowpriests has ever bid for the Talisman of Ephemeral Power - and they want it bad - because mages and warlocks need it, too.
"If we translate this to other forms of government and politics (because guilds are a form of government and not much else at this same level) it can be quite obvious how this pattern can be identified as a "conflict of interests". The peoples at the top make rules that favor themselves while discriminating everyone else."
This comparison is wrong. The catasses do not impose anything on casual players. We devised a system for ourselves. We raid 3 days a week for 4-7 hours per raid. Guild members are expected to be available for 2 raids per week. Casual gamers, that cannot play for more than 2 hours per day, cannot join our guild and are in no way affected by our DKP-System. And the guild leaders who devised the system, I'm one of them, are in no way favored above our regular guild members.
If you don't like DKP-Systems, fine. Find some like-minded people and raid using random-rolling. But don't tell us about fairness and greediness. We make our rules for ourselves. It's like you joining a soccer team and picking up the ball with your hands and saying you want to throw it. If you're with us, you play soccer. Nobody forces you to join.
"Hardcore Joe wants an uber drop. He will work towards it at 6 hours a day raiding for it. So after five days he gets it at 30 hours invested.
Casual Bob wants an uber drop, but can only play for 2 hours every other day. So it will take him 100's of hours to achieve that goal."
Transferred to my guilds system. Joe participates in 3 raids per week, Bob in 1. Both desire the same item, which drops every 5th raid. In week two the item drops. 1) Only Joe is present. He gets the item. 2) Joe and Bob are present. Joe gets the item, because he has more DKP. At this time Joe has four-times as many Points as Bob. Joe has attended 5 raids, Bob 2. On the 10th raid, week 4, the item drops again. Bob is unfortunately not there. On the 15th run, week 5, Bob isn't there again. On the 20th raid, week 7, Bob gets it after having attended 7 raids. Bob would have gotten it on the 10th raid, after having attended only 4 raids compared to Joe's 5 raids, if he had been there. That he wasn't doesn't entitle him to the item in week 2. The drop is deterministic and not random here, obviously, but on a large scale both get the item after roughly the same time investment, Joe gets it earlier though.
The problem I see is the itemdrops being random. While members of certain classes have their t1-sets complete, twinks have been equipped and further drops are being disenchanted, others are still far from being that well equipped, though they definitely put much more time and effort into our raids than beforementioned twinks. Best example, a hunter that has been in our guild for two days gets the petrified leaf while some priests, that have been raiding for months still wait for the eye of divinity. As Blizzard can obviously prevent paladin-equipment from dropping in horde-raids, I would really appreciate if the game could check the raid participants when generating the loot-tables.
As has been stated by others before, I am also under the impression that the OP is the greedy one here. You want items without working for them. The entire tone and style of your article says: envy. I would love to see more 5-man instances, too, and I agree that under the current system there is not enough content for level 60 casual players, because they have virtually no chance of succeeding in BWL and AQ40. But the answer to that problem lies in the design of endgame instances and content in general and not in DKP-Systems.