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Re: Wrecking guilds

I agree that the DKP system does keep the rich richer, but saying that random rolls are fairer is not always true. I have consistantly rolled poorly from level one to MC. As a result I got the pieces of my tier 0 gear and all but one or two of my blues when no one else in the group needed them. Now I'm just in to have fun but I have seen people melt down because they have had the same thing happen 20 5 man runs in a row and then see the NOOB get the item they wanted first time around.

The only time I beat anyone on a great item was for "finkles skinner". first time through UBRS. A player that had run UBRS 25 times for that dagger dropped out of the raid. And no exaggeration for the next 5 runs I was on i did not win a single roll for anything. Just my luck.

Random means some people roll bad all the time , some people roll good all the time and most average people get stuck in the middle. As one of the people who roll bad all the time, and is a casual raider. I'll take the DKP as slow as it is I actually get my gear faster than if I roll when it drops.

the best solution I have seen is to use a modified DKP solution where the individual houses have loot rotations so everyone gets a fair chance at getting those pieces, but again greeed begins to break that when you get people that won't come on a run because you are not facing any bosses that might drop the pieces they are up for.

In the end no matter what system you use, the "Get Geared UP" mentality that WOW beats into your head twists most people into greedy Loot mongers and then the inevitable fights over who has been the most valuable, and why they should get the most start. Smart guilds nip this in the bud. And if necessary boot offending players who won't stop it.

new loot systems wont stop the inherently greedy nature of a game that is all about loot.

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