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DKP? Need vs. Greed? Random Roll?
DKPs, mandatory raid participation, etc, are pretty much the total antithesis of the reason I game. However, I have some friends that fall in the 'catass' category, and while DKP favors hardcore raiders over the more casual participants, need vs. greed can cause even more friction. One friend played some oddball jack-of-all-trades class in EQ while a member of a raiding guild, and was skanked on all the good gear, since there was always an up-and-coming tank, healer, or nuker that the guild leaders determined that the gear was better-suited for.
The big problem that DKPs address is that raid item drops are usually not transferable, nor are items of typical raid loot quality easily purchased or crafted. If I as a WoW hunter go on three raids a month and all that dropped on the raids are wands, staves, and plate armor, I'm SOL even if I win the loot roll.
Rather than make the good items nodrop/notrade and only available in the raid, make crafted items of as high a quality of raid drops. This way you have two routes to top-end items - purchase from a crafter or acquire on a raid.