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Fixed DKP may work
There's a thread on F13 I've noticed after writing my point of view on the same problem.
Between all the solutions I think that a fixed DKP system could be the most suitable. Instead of letting the catasses heaping points and then fight between each other by bidding on loot, all the loot has a fixed value. As a simple example think that a blue item costs five points and a purple item ten. Then by participating in a raid from the beginning to end gives you one point.
Once you have enough points you can then spend them to roll on stuff. So a minimum threshold is set without creating exponential gaps between the players. When more than one player spends points on the same item they roll and confrontate the result. Who wins will get the item and the points detracted from his pool.
During a raid a player can win only a maximum of one item.
With these simple rules you are able to distribute the loot more equally between the players, without discriminating too much and without creating irrecoverable gaps between them.